| Posted on October 5, 2014 at 3:40 PM |
Uncovering the Laws
Game: We Are The Robots
by ZName, 05.10.2014
There are laws that govern reality. In the same way, there are laws that govern We Are The Robots. Most of the players play the game and use its laws without giving it a second thought. This project was powered by the answer of Vicky when asked how he/she knew where a player will spawn: ‘you will find out [n.e.]’. Even though this project has failed when it comes to the laws of spawn, it has done a great job nevertheless.
These laws were discovered using repetition, mathematics, experience and events recorded in the history of the game. Ten of the laws that direct our everyday play have been mapped by this project with great precision. The fact that we are able to map these laws in such short and simple sentences further demonstrates that the code of the game itself is simple. Laws are reflections of the code.
These are the laws that rule the game: 1 ) The law of sharp jumping states that the player will jump higher if the jump is performed at a sharp edge. 2) The law of point up jumping states that when the player jumps once the second jump will be higher if the player looks up while jumping 3) The law of powered jump states that if the player shoots the ground beneath with a bullet that uses time to travel at the point of touchdown from the previous jump the player will be pushed. The power of the push depends on the power of the bullet used. 4) The law of invisibility states that if all ammunition except dragunov is used the player will become invisible. However, when new players enter the room the ghost player will be visible to them. 5) The law of shock void states that if a player falls too far down then a shockwave error will occur. 6) The law of crash name states that if a player enters a crashed room with a name containing only numbers enters then the player will be able to see other players that are unable to see eachother. 7) The law of room interference states that two rooms can meet and the players from one room can see the players from the other room. The chances of this occuring are 1 in 395000 rejoins. 8 ) The law of top point states that the player is able to get on top of the highest buildings on any map using either the law of sharp jumping or the law of powered jump. 9) The law of bullet damage states that the damage from instant bullets are constant and that the damage of travel bullets are not constant. 10) The law of chat limit states that the longer name you have the less letters you will be able to type while chatting. The shorter name you have the more letters you will be able to type while chatting.
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