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Introduction of Distance Measure Units [Technical]

Posted on November 6, 2014 at 6:05 PM

Introduction of Distance Measure Units [DMUs]

Game: We Are The Robots

by Mustafa & ConnorX, 07.11.14


 

Abstract. This distance measure unit will be based on seconds and DMU data from all the maps will be measured from (n) to (s) / (w) to (e) and reported in this paper.


Introduction. This game does not include steps like CS nor does it include coordinates like MC. This unfortunate fact makes it difficult to perform further tests for explorers. There is nothing simpler than DMUs measured in seconds. The pro would be that the numbers are relatively short and the con would be that the numbers are not perfectly accurate, although they are accurate enough to coordinate, point out positions on map. This sec-DMU lacks the accuracy to perform C.E. scans (ZName, 12.10.14) 


Navigation ns and we are based upon the structure of the map. If the majority of the buildings point in a specific direction that direction is north south. If the number of buildings pointing in two different directions are equal, the size of the buildings are taken into consideration. The same applies when searching for the n of ns and w of we. DMUs in city (12.5ns/12.0we); powerstation (12.9ns/12.9we); refinery (15.9ns/15.9we); launchpad (12.4ns/12.4we); venus (approx. 26.5ns/we) the map venus was different from other maps because of its circural and non-flat ground. Seconds were calculated by measuring the circumference of the flat area and dividing it by pi (3.18) to find the diameter, it may not be very accurate due to uneven climbing areas at certain points, specifically near buildings interfering with the circumference line of the map.

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